Treant protector dota 2 aghanim’s farmer’s almanac

Treant protector dota 2 aghanim’s farmer’s almanac

Treant protector dota 2 aghanim's farmer's almanac

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Dota 2 – Sandking Build Gu >

BIO
The sands of the Scintillant Waste are alive and sentient–the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential >

LEVEL 1 15 25
HIT POINTS 492 1,184 2,058 SIGHT RANGE 1800 / 800
MANA 208 536 1,030 ATTACK RANGE 128
DAMAGE 43-59 79-95 125-141 MISSILE SPEED N/A
ARMOR 3 7 13
MANA COST: 110 / 120 / 130 / 140 COOLDOWN: 11.0
ABILITY: TARGET UNIT, TARGET POINT AFFECTS: ENEMY HEROES
DAMAGE: MAGICAL DAMAGE: 100 / 160 / 220 / 280
STUN DURATION: 2.17 RANGE: 350 / 450 / 550 / 650

Crixalis often lies in wait, burrowing under the surface to ambush his adversaries.
Your main skill for ganking purposes. You need this skill to stun the enemies and deal some damages. Very good item to catach enemies, and makes the enemies get killed by your team. If you combine this with Dagger, the initiation range will be very good. After using this skill you can either, use Sand Storm or Epicenter. It is based on the situation and cooldown.

MANA COST: 60 / 50 / 40 / 30 COOLDOWN: 40.0 / 30.0 / 20.0 / 10.0
ABILITY: NO TARGET, CHANNELED DAMAGE: MAGICAL
DAMAGE: 20 / 40 / 60 / 80 INVISIBILITY DELAY: 0.3 / 0.6 / 0.9 / 1.5
RADIUS: 275 / 325 / 375 / 525

Some say Crixalis is a mirage; his carapace appearing then vanishing between the whirling sands of the Scintillant Waste.
Nice skill to harass the enemies and creeps. It does deal a decent damage per second to the enemies. You just need to wait under your Sand Storm and all the enemies who touched it will feel some pain. You are become invisible but your location is obvious. The enemy just need Sentry Wards or Dust to reveal you.

ABILITY: PASSIVE DAMAGE: 90 / 130 / 170 / 220
DAMAGE: MAGICAL RADIUS: 400

An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise.
If you right click opponent, makes your opponent to blast and deal some damages if he’s death. A very good skill for farming and harassing. Just hit every creeps 1 times, and wait until the creeps death, and you will gets a nice AoE damage.

MANA COST: 175 / 250 / 325 COOLDOWN: 140.0 / 120.0 / 100.0
ABILITY: NO TARGET, CHANNELED DAMAGE: MAGICAL
PULSES: 6 / 8 / 10 DAMAGE PER PULSE: 110 / 110 / 110
SLOW: 30% / 30% / 30% SCEPTER PULSES: 8 / 10 / 12
SCEPTER COOLDOWN: 120 / 100 / 80

Many an explorer was lost to the quicksands of the Scintillant Waste.
Your ultimate skill, will deal a high AoE damage to all enemies nearby. The weakneess is: You need channeling for this skill, and if you receive damage while doing channeling, this skill is cancelled and you must wait its cooldown, Actually you can use Black King Bar before channeling and makes yourself safe from channeling cancellation. Usually, you need Blink Dagger to positioning yourself into the middle of the enemies. First you need to channel this skill in the area where no enemies sees you, and after channeling is complete and pulses has already started, blink into the crowds of the enemies and deal tons of damages. And then you can burrowstrike after you jump. And then you can use Sand Storm after Burrowstrike.

INTRODUCTION
Sandking is a decent initiator and ganker hero that all of his skills is an AoE skills. This hero is an active ganker with high mobility and initiation around the maps. He have a jumping stuns, and more importantly a high damages AoE wich is his ultimate. Usually you need a Blink Dagger for this hero for easier and more range for initiation purposes.

STRATEGIES
Early game
You need to know your parts in the game, are you a support? or there is no rule? If you are a support, you do not need to lasthits creeps and let your partner who is a carry to last hits all the creeps. But if there is no rule, you need to lasthits the creeps and also denying. Remember to initiate an attack with your main skill Burrowstrike, especially if there is an enemy who are surrounded by your own creeps. And then you can knock him together with your friends. Or you can defend yourself from gank using Burrowstrike either to stun the enemies or to makes yoursefl away from the enemies.

Mid Game
Mid game is the time for ganking. You need to patrol around the map and find an easy target you can kill easily. You need to helps your friend in another lane. You need to come there and helps your friends in another lane. You will need Arcane Boots to provide you mana for ganking, this boots also helps to fulfill your teams mana. Treant protector dota 2 aghanim’s farmer’s almanac You also need Blink Dagger for faster mobility and more range for initiation. You can Blink-Burrowstrike to initiate a gank, and then use Epicenter to kill the enemies. After that you can use Sandstorm and the if hasn’t die yet, chase the enemies using Burrowstrike and Blink Dagger.


Late Game
Here your main part is to initiate a teamfight. You need Epicenter the most in this stage of the game. You also need a Blink Dagger to prepare the Epicenter. You+ your team can wait at the base or in the jungle secretly if the enemies are trting to push your base. And you should cast epicenter in the fog of war and then jump using blink Dagger and moves the pulse into the enemy’s concentration, thats how you should started a teamfight. After epicenter, you need to Burrowstrike and then cast Sandstorm, and with the helps of your team I believe your team shold be OWNING.

Active: Replenish Mana – Restores mana in an area around the hero.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 60 Movement Speed + 250 Mana
MANA RESTORED: 135
Mana Needed: 25 Cooldown: 55

Why Arcane Boots? With Arcana Boots, you can fill your mana for your skills. And also you can helps team to fulfill their mana. Treant protector dota 2 aghanim’s farmer’s almanac

Treant Protector

Treant Protector
Level Base 1 15 25
Health 200 700 1700 2420
Health regen 0 2.5 7.54 11.14
Magic res. 25% 26.5% 29.52% 31.68%
Mana 75 279 579 795
Mana regen 0.01 0.86 2.12 3.02
Spell dmg 0% 1.19% 2.95% 4.21%
Armor -1 1.4 5.88 9.08
Att/sec 0.53 0.61 0.75 0.86
Move sp amp. 0% 0.75% 2.15% 3.15%
Damage 62‒70 87‒95 137‒145 173‒181
Movement speed 270
Attack speed 100
Turn rate 0.5
Vision range 1100 / 800
Attack range 150
Projectile speed Instant
Attack animation 0.6 + 0.4
Base attack time 1.9
Damage block 8
Collision size 24
Legs 2

Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.

Abilities [ edit ]

  • Modified values:
    • Changed to basic ability
    • Max levels: 3 -> 4
    • Radius: 800 -> 275/300/350/400
    • Duration: 3/3.75/4.5 -> 2/2.5/3/3.5
    • Mana cost: 150/175/200 -> 75
    • Cooldown: 100/85/70 -> 15
  • Roots and disarms the targets, preventing them from moving, attacking and casting certain mobility spells.
    • Interrupts the targets’ channeling spells, but does not prevent them from starting to channel during it.
    • Prov >Aghanim’s Scepter .
    • Modified values:
      • Changed into a passive attack modifier
      • Mana cost: 80/95/110/125 -> 0
      • Cooldown: 16/13/10/7 -> 10/9/8/7
      • Movement speed slow: 28% -> 16%/20%/24%/28%
    • The proccing attack has True Strike and can therefore not miss.
    • Deals damage and sends healing projectiles in 0.75-second intervals, starting 0.75 seconds after the debuff is applied, resulting in 6 pulses.
    • Can deal up to 90/180/270/360 damage (before reductions) and heal a single unit up to 90/180/270/360 health.
    • The heal is independent from the damage and always heals for the same amount, regardless of how much damage the target takes.
    • Healing projectiles travel at a speed of 400 and cannot be disjointed.
    • Always emits 6 pulses, even when the target dies earlier.
    • Healing pulse projectiles cannot target invulnerable or hidden units, but already flying projectiles still heal them.
    • Modified values:
      • Damage block instances: 4/5/6/7 -> 10/15/20/25
    • When targeting the ground, the closest unit to the target point is targeted instead.
    • Can be cast on buildings, providing all its effects to them.
    • Restores health in the form of health regeneration, so it regenerates 0.4/0.8/1.2/1.6 health in 0.1-second intervals.
    • Can heal the target for up to 60/120/180/240 health if the armor stays for its full duration.
    • Living Armor belongs to the group of damage negating effects. However, unlike the others in that group, Living Armor only negates a certain amount of damage per instance.
    • If a damage instance is low enough to get fully negated, it causes several on-damage effects to not trigger.
    • When combined with the Glyph of Fortification, it does not lose any charges until the Glyph’s effect expires.
    • Living Armor only blocks the 3 damage types. It does not react on HP Removal.
    • Blocks damage after all kinds of reductions. Fully ignores damage lower than 5 (after reductions).
    • Can block up to 200/600/1200/2000 ( 300/800/1500/2400) damage.

    Treant protector dota 2 aghanim's farmer's almanac

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