Dota 2 riki strategy
[Hero] Riki
Riki, the Stealth Assassin
6.87 buffs:
- Added to Captains Mode
- Buff Blink Strike damage increased from 20/40/60/80 to 60/80/100/120
- Buff Tricks of the Trade cast point improved from 0.4 to 0.3
- Buff Tricks of the Trade cooldown reduced from 40 to 40/35/30
I go Orb of Venom, Aquila, Treads, Vlads, SnY, Butterfly, Skadi in general.
the net/smoke and song/smoke combos destroyed them both it was so nice
dark seer for vacuum into smoke cloud is really nice too
Read my post, Maelstrom on Riki is viable. If you buy Diffusal you narrow yourself into having to get hero kills in order to pay off your investment. Against certain compositions you can’t just “farm heroes” if you’re not ahead, and you don’t have anything to fall back into b/c Diffusal is a meh item for farming and doesn’t build into anything big. Unless the enemy team has something like Warlock or Omni then you don’t have to buy Diffusal every time.
http://dotabuff. com/matches/811677678
This is a game I’ve played today, died once in the laning phase, their Slark+Razor offlane came out way better than our solo offlane Weaver. Spectre had comfortable farm and went for midgame fighting build (Drums+Diffusal) take advantage of their composition. I didn’t build Diffusal because I felt it wouldn’t do anything for me in that game when what I needed was sustainability against Spectre Haunt+Razor. Had OoV in my inventory so I decided why not go for Skadi, and it turned out to work extremely well, as I was able to ignore the Haunt hits while going for their supports, then come back to deal with Spec+Razor when my team are out of spells. Item progression was OOV -> Maelstrom -> Vlad -> Skadi -> BKB -> Mjollnir.
Pretty much agreed.
Maybe trade the basi for something else, and sometimes I grab yasha before MoM.
Oh and sometimes diffusal is good if there is more thna one purpose for it (say, an omni or warlock)
Pretty much agreed.
Maybe trade the basi for something else, and sometimes I grab yasha before MoM.
Oh and sometimes diffusal is good if there is more thna one purpose for it (say, an omni or warlock)
Oh yea. Dota 2 riki strategy I’d definitely go diffusal against them. I get Basi mainly for mana regen, though it could be an Urn if I feel like I need HP.
I know it’s enemy and team composition specific, but it sort of feels like that’s not enough damage unless you are ahead, or do you not get a value point in smoke?
60% win rate over 22 games as Riki; he’s one of my favorite glass cannon hard carry heroes.
Depending on lane opponent(s) and enemy team comp, my most usual build is E W E Q E R E, building for 1-4-4-2 at level 11. If bigger, longer smoke is required urgently, I typically cut backstab levels, and go 4-4-1-2 at 11. For item progression, I like to start with Tango (or 2 stacks, depending on expected lane) + 2 slippers (to build in to PMS).
As I’m often taking Riki safe lane, OOV is usually my first pickup after PMS is finished, ideally simultaneous to boots. Getting the OOV and boots up early game enormously increases Riki’s relatively weak early kill potential. With brownboot + oov + PMS, next is the morbid mask to build in to MoM, however, I typically up brownboot to phase between morbid and MoM upgrade. This is the real divergent point in the build. My 6-slot objective in most games is to have MoM, Skadi, SnY, BKB, and Abyssal; first determination is whether or not I can be rekt uncontested by enemy nukes, in which case BKB comes next after MoM. If I can skip BKB through midgame, saving it for purchase just before uphill push, I’ll then figure which between SnY and Skadi is more practical for next item. Skadi is my preference, but usually only works out if I’ve secured a few early kills, where is SnY is much easier to build in to from an even (or worse) position.
Overall, Riki is tons of fun, and super effective, when built this way. That said, all of my experience is down at dumpster-tier US 3.0k-3.5k Generally, competent players (rare at my level) will shit all over Riki long before he has the chance to get scary
60% win rate over 22 games as Riki; he’s one of my favorite glass cannon hard carry heroes.
Depending on lane opponent(s) and enemy team comp, my most usual build is E W E Q E R E, building for 1-4-4-2 at level 11. If bigger, longer smoke is required urgently, I typically cut backstab levels, and go 4-4-1-2 at 11. For item progression, I like to start with Tango (or 2 stacks, depending on expected lane) + 2 slippers (to build in to PMS).
As I’m often taking Riki safe lane, OOV is usually my first pickup after PMS is finished, ideally simultaneous to boots. Getting the OOV and boots up early game enormously increases Riki’s relatively weak early kill potential. With brownboot + oov + PMS, next is the morbid mask to build in to MoM, however, I typically up brownboot to phase between morbid and MoM upgrade. This is the real divergent point in the build. My 6-slot objective in most games is to have MoM, Skadi, SnY, BKB, and Abyssal; first determination is whether or not I can be rekt uncontested by enemy nukes, in which case BKB comes next after MoM. If I can skip BKB through midgame, saving it for purchase just before uphill push, I’ll then figure which between SnY and Skadi is more practical for next item. Skadi is my preference, but usually only works out if I’ve secured a few early kills, where is SnY is much easier to build in to from an even (or worse) position.
Overall, Riki is tons of fun, and super effective, when built this way. That said, all of my experience is down at dumpster-tier US 3.0k-3.5k Generally, competent players (rare at my level) will shit all over Riki long before he has the chance to get scary

