Dota 2 random ability draft heroes reborn
Thread: Reborn (esp Ability Draft) is FILLED with Bots.
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Reborn (esp Ability Draft) is FILLED with Bots.
I’m currently banned from searching for a game for an hour because I abandoned a game during matchmaking. The reason I abandoned? Because there was 3 players with names like “2dsd2asdfjdklms”, which are always bots.
What is valve doing to fix this problem. This is not a new problem, and I’ve noticed that its mainly in ABILITY DRAFT that these bots are present. It sucks I get punished because I refuse to play a game where half the players are brain dead bots that just feed. Pls Fix Volvo!
Bots in AD? Interesting. But why?
Do item drops appear? Sorry, I never play AD since Reborn.
This is just ridiculous now. I finally get unbanned, and find a game. And this is the situation. Its impossible to play now, 7 out of 10 players are bots!
I’m in the same boat, abandon a bot game and get punished for it. It’s the 2nd worst experience you can have in Dota. Dota 2 random ability draft heroes reborn
I see the most bots in Ability Draft too, on the Aus server for me.
I’m in the same boat, abandon a bot game and get punished for it. It’s the 2nd worst experience you can have in Dota. Dota 2 random ability draft heroes reborn
I see the most bots in Ability Draft too, on the Aus server for me.
15-20% of players from bots.
What you can do right now to combat it is to try to find a party of people that want to play ability draft. You won’t be alone in not being able to find a game with only humans – most players will have the same problem. DoTA prefers matching groups with other groups, which means the chance of having bots in your game is drastically reduced because there are far less ‘random rolls’ or chances involved of getting a bot or group of bots. Even if bots formed parties of 5 this is still preferrable as there’s only one dice roll instead of nine; less attempts necessary.
As far as the devs are concerned, trying to catch a bot host using regular anti-cheat measures valve employs (application signature hashes) is a cat-and-mouse game with the cheat (or bot program) developer, especially when that developer doesn’t share their code with others. If the purpose of this is to gather up in-game items to automatically sell for cash through steam it’s simple to see how it would be most profitable using a botnet and a single ‘monopoly’ exploiter. It’s trivial to change an application’s signature when you have access to the code, and it’s also hard for valve developers to get that same signature when they do not have access to the cheat program or code. Furthermore, a determined attacker using a unix-based platform may isolate the attack code from DoTA using system privileges. There’s two other ‘defense vectors’ available to suggest.
1: Raise the cash and/or time barrier on being able to sell stuff.
If one had to buy a game or games on steam worth X before being able to sell anything on the platform or have an account that is at least ‘this’ old (say, a year old), sufficiently high bot detection rate will invalidate botting as a means of earning any money. The expected return or amount of money a bot expects to make over its life time minus operating costs would be lower than X. Without the financial incentive, people won’t run thousands of bots; the occasional one but remains.
2: Increase the effectiveness of Captcha’s on account creation.

