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Gyrocopter
| Gyrocopter |
| Nível |
Base |
1 |
15 |
25 |
| Vida |
200 |
640 |
1 280 |
1 740 |
| Regen. de vida |
0 |
2,2 |
5,42 |
7,72 |
| Resis. mágica |
25% |
26,32% |
28,25% |
29,63% |
| Mana |
75 |
303 |
651 |
903 |
| Regen. de mana |
0 |
0,95 |
2,42 |
3,47 |
| Amp. mágica |
0% |
1,33% |
3,39% |
4,86% |
| Armadura |
2 |
5,04 |
13,1 |
18,86 |
| Atq / Seg |
0,74 |
0,85 |
1,14 |
1,36 |
| Amp. de mov. |
0% |
0,95% |
3,47% |
5,27% |
| Dano |
21‒31 |
40‒50 |
90‒100 |
126‒136 |
|
| Velocidade de movimento |
315 |
| Velocidade de ataque |
125 |
| Taxa de rotação |
0,6 |
| Alcance de visão |
1800 / 800 |
| Alcance de ataque |
365 |
| Velocidade de projétil |
3000 |
| Animação de ataque |
0,2 + 0,97 |
| Tempo base de ataque |
1,7 |
| Tamanho de colisão |
24 |
| Pernas |
2 |
| Tipo de gib |
Motor |
|
Aurel, o Gyrocopter, é um herói de Agilidade que ataca a longo alcance.
Índice
Biografia [ editar ]
Habilidades [ editar ]
- Rocket Barrage interrupts Gyrocopter’s channeling spells upon cast.
- Despite the visual effects, the damage is dealt instantly, rather than on each rocket’s impact.
- Rocket Barrage cannot hit invisible units or units in the Fog of War.
- Gyrocopter can act freely during Rocket Barrage.
- Does not fire rockets while Gyrocopter is hidden.
- Deals damage in 0.1 second intervals, resulting in 30 damage instances.
- Can deal a total of 210/360/510/660 ( 540/690/840/990) damage (before reductions), assuming all rockets hit.
| Míssil Teleguiado |
| Sentinela |
| Nível |
2 |
| Duração |
Permanente |
| Vida |
100 |
| Regeneração de vida |
0 |
| Armadura |
0 |
| Resistência mágica |
0% |
| Resistência estática |
0% |
| Tamanho de colisão |
24 |
| Alcance de visão |
400 |
| Tipo de visão |
Terrestre |
| Recompensa |
50 |
| Experiência |
20 |
| Escala de modelo |
1 |
| Observações |
Incontrolável Trocado de fase |
|
- When Cast, a stationary missile is placed 150 range in front of Gyrocopter, which begins to move 3 seconds later.
- Homing Missile’s initial speed is 500 and increases by 20 per second, growing by 1 every 0.05 seconds.
- The speed acceleration is not capped, and continues to increase until it hits the target or is destroyed.
- If the missile’s target dies, it automatically switches to the nearest val >Cajado de Força and Lança Furacão , pushing the rocket forwards (or backwards).
- The missile cannot impact the target during the forced movement, and passes through, reorients, and continues to chase the target.
- When the missile gets affected by Cronosfera it gets instantly destroyed.
- Flak Cannon interrupts Gyrocopter’s channeling spells upon cast.
- Causes Gyrocopter to perform instant attacks on all nearby enemies whenever he launches an attack projectile.
- This means all projectiles are released at the same time together with the main attack.
- Therefore, it does not matter whether the primary attack misses or not, the flaks are still released.
- The flaks have no count limit. All valid nearby targets get attacked.
- Flaks are not launched when the Side Gunner attacks.
- The primary attack target is not affected by Flak Cannon. It is only hit by the primary attack.
- The projectiles from the instant attacks travel at a speed of 800.
- Unlike most other instant attacks, the ones from Flak Cannon may not proc any attack modifiers or on-hit effects.
- However, they still count as regular attacks. Damage done by Flak Cannon does not count as spell damage.
- They are also affected by armor type, and blocked by Damage Block like regular attacks.
- The flaks can miss to evasion or if Gyrocopter is blinded, unless he has True Strike.
- Does not target couriers, wards, buildings, invisible units, or units inside the Fog of War.
- However, attacking couriers, wards, buildings, or allied units still causes flaks to hit all valid targets within the radius.
- The number of attacks left is visible (to everyone) on the buff icon.
- The visual effect above Gyrocopter while active is visible to everyone.
- The first missile impacts 2 seconds and the second missile 4 seconds after cast.
- Provides 300 radius flying vision at the targeted area for 4 seconds upon cast.
- Can deal a total of 250/400/550 damage (before reductions), assuming both missiles hit.
- The rockets first applies their debuffs, then their damage.
- The big red area indicator is visible to allies only, but the sound effects are audible and the missiles visible to everyone.
