Dota 2 muito pesado abrazame

Dota 2 muito pesado abrazame

Dota 2 muito pesado abrazame

Gyrocopter

Gyrocopter
Nível Base 1 15 25
Vida 200 640 1 280 1 740
Regen. de vida 0 2,2 5,42 7,72
Resis. mágica 25% 26,32% 28,25% 29,63%
Mana 75 303 651 903
Regen. de mana 0 0,95 2,42 3,47
Amp. mágica 0% 1,33% 3,39% 4,86%
Armadura 2 5,04 13,1 18,86
Atq / Seg 0,74 0,85 1,14 1,36
Amp. de mov. 0% 0,95% 3,47% 5,27%
Dano 21‒31 40‒50 90‒100 126‒136
Velocidade de movimento 315
Velocidade de ataque 125
Taxa de rotação 0,6
Alcance de visão 1800 / 800
Alcance de ataque 365
Velocidade de projétil 3000
Animação de ataque 0,2 + 0,97
Tempo base de ataque 1,7
Tamanho de colisão 24
Pernas 2
Tipo de gib Motor

Aurel, o Gyrocopter, é um herói de Agilidade que ataca a longo alcance.

Índice

Biografia [ editar ]

Habilidades [ editar ]

  • Rocket Barrage interrupts Gyrocopter’s channeling spells upon cast.
  • Despite the visual effects, the damage is dealt instantly, rather than on each rocket’s impact.
  • Rocket Barrage cannot hit invisible units or units in the Fog of War.
  • Gyrocopter can act freely during Rocket Barrage.
  • Does not fire rockets while Gyrocopter is hidden.
  • Deals damage in 0.1 second intervals, resulting in 30 damage instances.
  • Can deal a total of 210/360/510/660 ( 540/690/840/990) damage (before reductions), assuming all rockets hit.
Míssil Teleguiado
Sentinela
Nível 2
Duração Permanente
Vida 100
Regeneração de vida 0
Armadura 0
Resistência mágica 0%
Resistência estática 0%
Tamanho de colisão 24
Alcance de visão 400
Tipo de visão Terrestre
Recompensa 50
Experiência 20
Escala de modelo 1
Observações Incontrolável
Trocado de fase
  • When Cast, a stationary missile is placed 150 range in front of Gyrocopter, which begins to move 3 seconds later.
  • Homing Missile’s initial speed is 500 and increases by 20 per second, growing by 1 every 0.05 seconds.
    • The speed acceleration is not capped, and continues to increase until it hits the target or is destroyed.
  • If the missile’s target dies, it automatically switches to the nearest val >Cajado de Força and Lança Furacão , pushing the rocket forwards (or backwards).
    • The missile cannot impact the target during the forced movement, and passes through, reorients, and continues to chase the target.
  • When the missile gets affected by Cronosfera it gets instantly destroyed.
  • Flak Cannon interrupts Gyrocopter’s channeling spells upon cast.
  • Causes Gyrocopter to perform instant attacks on all nearby enemies whenever he launches an attack projectile.
    • This means all projectiles are released at the same time together with the main attack.
    • Therefore, it does not matter whether the primary attack misses or not, the flaks are still released.
    • The flaks have no count limit. All valid nearby targets get attacked.
    • Flaks are not launched when the Side Gunner attacks.
  • The primary attack target is not affected by Flak Cannon. It is only hit by the primary attack.
  • The projectiles from the instant attacks travel at a speed of 800.
  • Unlike most other instant attacks, the ones from Flak Cannon may not proc any attack modifiers or on-hit effects.
    • However, they still count as regular attacks. Damage done by Flak Cannon does not count as spell damage.
    • They are also affected by armor type, and blocked by Damage Block like regular attacks.
    • The flaks can miss to evasion or if Gyrocopter is blinded, unless he has True Strike.
  • Does not target couriers, wards, buildings, invisible units, or units inside the Fog of War.
    • However, attacking couriers, wards, buildings, or allied units still causes flaks to hit all valid targets within the radius.
  • The number of attacks left is visible (to everyone) on the buff icon.
  • The visual effect above Gyrocopter while active is visible to everyone.
  • The first missile impacts 2 seconds and the second missile 4 seconds after cast.
  • Provides 300 radius flying vision at the targeted area for 4 seconds upon cast.
  • Can deal a total of 250/400/550 damage (before reductions), assuming both missiles hit.
  • The rockets first applies their debuffs, then their damage.
  • The big red area indicator is visible to allies only, but the sound effects are audible and the missiles visible to everyone.

Dota 2 muito pesado abrazame

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