Dota 2 counterpick death prophet wallpaper

Death Prophet
| Death Prophet |
| Nível |
Base |
1 |
15 |
25 |
| Vida |
200 |
580 |
1 440 |
2 060 |
| Regen. de vida |
2 |
3,9 |
8,24 |
11,34 |
| Resis. mágica |
25% |
26,14% |
28,74% |
30,6% |
| Mana |
75 |
327 |
915 |
1 335 |
| Regen. de mana |
0 |
1,05 |
3,5 |
5,25 |
| Amp. mágica |
0% |
1,47% |
4,9% |
7,35% |
| Armadura |
0 |
2,24 |
5,38 |
7,62 |
| Atq / Seg |
0,59 |
0,67 |
0,79 |
0,87 |
| Amp. de mov. |
0% |
0,7% |
1,68% |
2,38% |
| Dano |
29‒41 |
50‒62 |
99‒111 |
134‒146 |
|
| Velocidade de movimento |
310 |
| Velocidade de ataque |
100 |
| Taxa de rotação |
0,5 |
| Alcance de visão |
1800 / 800 |
| Alcance de ataque |
600 |
| Velocidade de projétil |
1000 |
| Animação de ataque |
0,56 + 0,51 |
| Tempo base de ataque |
1,7 |
| Tamanho de colisão |
24 |
| Pernas |
2 |
| Tipo de gib |
Etérea |
|
Krobelus, a Death Prophet, é uma heroína de Inteligência que ataca a longo alcance.
Índice
Biografia [ editar ]
Habilidades [ editar ]
- When targeting a unit, the Crypt Swarm is released towards its current location upon cast.
- Crypt Swarm travels at a speed of 1100, taking 0.74 ( 0.9) seconds to travel the full distance.
- Can hit units up to 1110 ( 1285) range away (travel distance + end radius).
- The complete area is shaped like a cone.
- Applies a debuff on enemies within the area on cast. Entering or leaving the area afterwards has no effect.
- Upon learning, Death Prophet instantly gains 1 charges. However, leveling it up further does not instantly grant the other charges.
- The link breaks only when the target gets out of range or dies.
- The health restored on Death Prophet is independent from the actual amount of damage dealt.
- This means even if the target takes no damage at all, Death Prophet still gets healed.
- Drains 3,5 + 0,25%/0,625%/1%/1,375% ( 0,5%/0,875%/1,25%/1,625%) of the enemy’s max health in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 24 instances.
- Can drain up to 84 + 6%/15%/24%/33% ( 12%/21%/30%/39%) of the enemy’s max health when the link lasts its full duration (before reductions).
- The slow and speed bonus are independent from each other. Spirit Siphon does not literally steal the speed.
- This means Death Prophet gains movement speed based on her movement speed, and the target loses it based on their speed.
- This also means when one of them loses the buff or debuff, the other still keeps theirs.
- When cast on a unit Death Prophet is currently attacking, she continues attacking it after cast, regardless of auto-attack settings.
- Cannot be cast on units which already are affected by Spirit Siphon.
- Choosing the health drain increasing talent does not increase the draining of any currently active Spirit Siphon links.
- Spirits spawn from Death Prophet in 0,35 second intervals, starting immediately on cast, taking 2,45/5,25/8,05 ( 5,25/8,05/10,85) seconds for all spirits to be released.
- The spirits are not units and cannot be interacted with, or affected by anything in any way.
- The spirits move at a speed of 500, roaming around Death Prophet within a 700 radius. They can only turn by moving in approximately 150 radius arcs.
- Spirits automatically attack nearby enemies within the 700 radius around Death Prophet.
- They choose their target randomly, but prioritise units Death Prophet is attacking currently.
- Once having chosen a target, a spirit usually sticks to that target until it dies, gets out of range, or until Death Prophet attacks a new target.
- A spirit’s ongoing chase cannot be canceled. A spirit only stops chasing its target after reaching it, or when the distance gets greater than 1900.
- This means when giving Death Prophet an attack order, already attacking spirits do not switch targets.
- Although chasing for much further, the spirits cannot damage units which are 1200 range away from Death Prophet.
- After each attack, the spirits need to return to Death Prophet before being able to attack again.
- The spirits can attack every attackable enemy unit, including buildings, wards, and units ins >Contraespiral , Momento de Coragem and Armadura Reativa or break enemy Botas Serenas .
- They also cannot damage units which require a certain amount of attacks to be killed, since they do not count as regular attacks.
- When a spirit gets 2000 range away from Death Prophet, it disappears and then respawns from Death Prophet.
- Reappearing spirits are still bound to the spawn interval, so when multiple spirits disappear, they do not reappear simultaniously on Death Prohpet.
- The spirits heal Death Prophet upon returning once the duration is up. They do not heal her upon returning after each attack.
- The heal amount per spirit is based on their damage value, and not on how much damage they actually dealt.
- This means upon having fully returned, a spirit heals Death Prophet for 14-15.25 for each attack it d >Cetro de Aghanim behave like the spirits from a regular cast, meaning they still obey the max distances, and have the same move behaviors.
- A spirit spawns for every unit hit by Enxame da Cripta , and Silenciar , for the Sifão Espiritual target, and for every unit hit by Death Prophet’s regular attacks.
- If Spirit Siphon is blocked with Spell Block, or if her attack is evaded or disjointed, no spirit spawns.
- Spirits also spawn for buildings when attacking them, but not for wards or allies.
- These spirits deal 112-122 damage, and therefore also heal for 28-30.5 health upon returning.
- These spirits can chase their targets for up to 20 seconds before giving up and returning to Death Prophet.
