Dota 2 clinkz searing arrows for bows

Dota 2 clinkz searing arrows for bows

Dota 2 clinkz searing arrows for bows

Dota 2 clinkz searing arrows for bows

a level 25 talent. thats nothing

he cant outcarry anyone in late game even with that thing

Lmao he can actually since it triggers attack modifiers aka daedalus independently of each projectiles
Both projectiles have different trigger chances
So basically it doubles the chances of getting a crit
It acts as you are attacking twice but at the same time

Plus it will ruin your barracks and ancient towers even faster
Crazy fast pushing ability, that’s too much

a level 25 talent. thats nothing

he cant outcarry anyone in late game even with that thing

a level 25 talent. thats nothing

he cant outcarry anyone in late game even with that thing

Lmao he can actually since it triggers attack modifiers aka daedalus independently of each projectiles
Both projectiles have different trigger chances
So basically it doubles the chances of getting a crit
It acts as you are attacking twice but at the same time

Plus it will ruin your barracks and ancient towers even faster
Crazy fast pushing ability, that’s too much

a level 25 talent. thats nothing

he cant outcarry anyone in late game even with that thing

Lmao he can actually since it triggers attack modifiers aka daedalus independently of each projectiles
Both projectiles have different trigger chances
So basically it doubles the chances of getting a crit
It acts as you are attacking twice but at the same time

Plus it will ruin your barracks and ancient towers even faster
Crazy fast pushing ability, that’s too much

yes he still can melt down supports into oblivion but ultimately a late game hard carry with detection will outcarry him easily

and yes the push thing is the main point of his multishot

yes he still can melt down supports into oblivion but ultimately a late game hard carry with detection will outcarry him easily

yes he still can melt down supports into oblivion but ultimately a late game hard carry with detection will outcarry him easily

Don’t make me laugh pls
Clinkz could easily get orchid+null or hex that would definitely ruin anyone
Since he could outfarm other carry pretty easily as he farms on both creeps and heroes at once
Even with detection, bkb exists and his ghostwalk woulds till make him become a racing car still.

make u laugh? i think you’re the one making us laugh

First off, how tf does he outfarm other carries? are you talking about carries like slark?
Otherwise, any hard carries will outfarm him

Think about it, how does he excel in farming creeps compared to other carries like luna, medusa, ta, pa, jugg, alche, bs, drow, etc when his searing arrows need 10 mana per hit?

Second, Farm heroes? only anything below 2k mmr will let clinkz farm heroes nonstop without any detection. clinkz cant do anything once you have detection and some team organization

Third u mentioned bkb, yes u can run away with bkb, so what? that doesnt make you outcarry anybody in late game. BKB is used for clinkz to rat towers (which he is super good at), not to outcarry any late games

u either never played clinkz before or you’re playing clinkz in below 2k mmr where no one knows how to counter you and makes u think he is super good late game carry that is unstoppable

Dota 2 clinkz searing arrows for bows

a level 25 talent. thats nothing

he cant outcarry anyone in late game even with that thing

Lmao he can actually since it triggers attack modifiers aka daedalus independently of each projectiles
Both projectiles have different trigger chances
So basically it doubles the chances of getting a crit
It acts as you are attacking twice but at the same time

Plus it will ruin your barracks and ancient towers even faster
Crazy fast pushing ability, that’s too much

a level 25 talent. thats nothing

he cant outcarry anyone in late game even with that thing

a level 25 talent. thats nothing

he cant outcarry anyone in late game even with that thing

Lmao he can actually since it triggers attack modifiers aka daedalus independently of each projectiles
Both projectiles have different trigger chances
So basically it doubles the chances of getting a crit
It acts as you are attacking twice but at the same time

Plus it will ruin your barracks and ancient towers even faster
Crazy fast pushing ability, that’s too much

a level 25 talent. thats nothing

he cant outcarry anyone in late game even with that thing

Lmao he can actually since it triggers attack modifiers aka daedalus independently of each projectiles
Both projectiles have different trigger chances
So basically it doubles the chances of getting a crit
It acts as you are attacking twice but at the same time

Plus it will ruin your barracks and ancient towers even faster
Crazy fast pushing ability, that’s too much

yes he still can melt down supports into oblivion but ultimately a late game hard carry with detection will outcarry him easily

and yes the push thing is the main point of his multishot

yes he still can melt down supports into oblivion but ultimately a late game hard carry with detection will outcarry him easily

yes he still can melt down supports into oblivion but ultimately a late game hard carry with detection will outcarry him easily

Don’t make me laugh pls
Clinkz could easily get orchid+null or hex that would definitely ruin anyone
Since he could outfarm other carry pretty easily as he farms on both creeps and heroes at once
Even with detection, bkb exists and his ghostwalk woulds till make him become a racing car still.

make u laugh? i think you’re the one making us laugh

First off, how tf does he outfarm other carries? are you talking about carries like slark?
Otherwise, any hard carries will outfarm him

Think about it, how does he excel in farming creeps compared to other carries like luna, medusa, ta, pa, jugg, alche, bs, drow, etc when his searing arrows need 10 mana per hit?

Second, Farm heroes? only anything below 2k mmr will let clinkz farm heroes nonstop without any detection. clinkz cant do anything once you have detection and some team organization

Third u mentioned bkb, yes u can run away with bkb, so what? that doesnt make you outcarry anybody in late game. BKB is used for clinkz to rat towers (which he is super good at), not to outcarry any late games

u either never played clinkz before or you’re playing clinkz in below 2k mmr where no one knows how to counter you and makes u think he is super good late game carry that is unstoppable

Dota 2 clinkz searing arrows for bows

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