Dota 2 brewmaster voice over jobs
Brewmaster/Sounds
Dota 2 Sounds
Contents
Attacks [ edit ]
Brewmaster attacks [ edit ]
- Pre attack sound plays during the attack animation (80-100% vol).
- Link▶️ Pre attack 1
- Link▶️ Pre attack 2
- Link▶️ Pre attack 3
- Impact sounds play when the attack successfully hits a target. Each attack uses 1 of main impact and additional impact.
- Link▶️ Main impact 1 (50% vol)
- Link▶️ Main impact 2 (50% vol)
- Link▶️ Main impact 3 (50% vol)
- Link▶️ Additional impact 1
- Link▶️ Additional impact 2
- Link▶️ Additional impact 3
Earth attacks [ edit ]
- Pre attack sound plays during the attack animation (80-100% vol).
- Link▶️ Pre attack 1
- Link▶️ Pre attack 2
- Link▶️ Pre attack 3
- Impact sounds play when the attack successfully hits a target.
- Link▶️ Impact 1
- Link▶️ Impact 2
- Link▶️ Impact 3
Storm attacks [ edit ]
- Pre attack sound plays during the attack animation
- Link▶️ Pre attack 1
- Link▶️ Pre attack 2
- Projectile launch sound plays as the attack projectile is released.
- Link▶️ Projectile launch 1
- Link▶️ Projectile launch 2
- Link▶️ Projectile launch 3
- Link▶️ Projectile launch 4
- Projectile impact sound plays as the attack projectile successfully hits the target
- Link▶️ Projectile impact 1
- Link▶️ Projectile impact 2
- Link▶️ Projectile impact 3
Fire attacks [ edit ]
- Link▶️ Pre attack sound plays during the attack animation
- Link▶️ Impact sound plays when the attack successfully hits a target.
Movement [ edit ]
Brewmaster movement [ edit ]
- Movement sounds Play on each step while moving. Consists of one footstep sound and one slosh sound.
- Link▶️ Footstep 1 (40%-50% vol)
- Link▶️ Footstep 2 (40%-50% vol)
- Link▶️ Footstep 3 (40%-50% vol)
- Link▶️ Footstep 4 (40%-50% vol)
- Link▶️ Footstep 5 (40%-50% vol)
- Link▶️ Footstep 6 (40%-50% vol)
- Link▶️ Footstep 7 (40%-50% vol)
- Link▶️ Slosh 1 (60%-80% vol)
- Link▶️ Slosh 2 (60%-80% vol)
- Link▶️ Slosh 3 (60%-80% vol)
- Link▶️ Slosh 4 (60%-80% vol)
- Link▶️ Slosh 5 (60%-80% vol)
Earth movement [ edit ]
- Movement sounds Play on each step while moving (40%-50% vol).
- Link▶️ Footstep 1
- Link▶️ Footstep 2
- Link▶️ Footstep 3
- Link▶️ Footstep 4
- Link▶️ Footstep 5
- Link▶️ Footstep 6
- Link▶️ Footstep 7
Storm movement [ edit ]
- Link▶️ >Fire movement [ edit ]
- Movement sounds Play on each step while moving (40%-50% vol).
- Link▶️ Footstep 1
- Link▶️ Footstep 2
- Link▶️ Footstep 3
- Link▶️ Footstep 4
- Link▶️ Footstep 5
- Link▶️ Footstep 6
- Link▶️ Footstep 7
- Link▶️ >Abilities [ edit ]
Brewmaster [ edit ]
Thunder Clap [ edit ]
- Link▶️ plays on Brewmaster upon cast.
- Target sounds play on each hit unit (80%-100% vol).
- Link▶️ Target 1
- Link▶️ Target 2
- Link▶️ Target 3
- Link▶️ Target 4
- Link▶️ Target 5
Cinder Brew [ edit ]
- Link▶️ Cast sound plays on Brewmaster upon cast (80% vol)
- Link▶️ Target sound plays shortly after the cast sound on the target
- Link▶️ Full sound example
Drunken Brawler [ edit ]
- Link▶️ Sound starts playing during the attack animation, together with one of the preattack sounds
- Link▶️ Full sound example with Brewmaster’s attack sounds
- Link▶️ Full sound example with Fire’s attack sounds
Primal Split [ edit ]
- Link▶️ Cast sound plays on Brewmaster upon cast.
- Link▶️ Spawn sound plays at the end of the 0.6 second split time.
- Link▶️ End sound plays once the duration is over or all 3 brewlings die.
- Link▶️ Full sound example, excluding the end
Earth [ edit ]
Hurl Boulder [ edit ]
- Link▶️ Cast sound plays on Earth upon projectile launch
- Link▶️ Target sound plays upon successfully hittingthe target
- Link▶️ Full sound example
Demolish [ edit ]
- Demolish does not use any sound effects.
Spell Immunity [ edit ]
- Spell Immunity does not use any sound effects.
Storm [ edit ]
Dispel Magic [ edit ]
- Link▶️ Cast sound plays on Storm upon cast.
Cyclone [ edit ]
- Link▶️ Loop sound plays on the target for its duration or until dispelled (80% vol)
Wind Walk [ edit ]
- Link▶️ Cast sound plays on Storm upon cast (50% vol)
Fire [ edit ]
Permanent Immolation [ edit ]
- Permanent Immolation does not use any sound effects.
Other [ edit ]
- Link▶️ Brewmaster death sound (85% vol)
- Link▶️ Plays on Brewemaster upon taunt begin.

